I am the creator of the SWAT games. This wiki is maintained by the community, but information denoted by this icon (official.gif) is straight from me and thus guaranteed accurate at the time it was created. Fan-submitted information is usually accurate, but where it isn't, you have the power to fix it!

official redscull content
Common Debuffs
Drug Use Experience Penalties
Mini-Droid MkII - Levels
Radioactive Fallout Meter
Talents - Hacking - Auctioning Items
Talents - Hacking - Confiscating Credits


The first SWAT game I created was really me learning how to use the war3 engine editor. It was a fun little game, but not necessarily that well balanced, and Blizzard patches have subsequently broken a lot of it. However, from there, I started working on the second SWAT game in the summer of 2004. That project turned into a massive endeavor which is still being developed. There exist many official releases of SWAT: Aftermath which I am perfectly happy to call "finished products," but that doesn't mean I have truely finished the project yet. It is still my intention to eventually release the elusive "2.0" which will finally contain the vast majority of all the features I have long planned for SWAT.

I am employed full-time as a software engineer. I work on SWAT in my spare time.